Clod

Values come from the balance itself rather than being retyped onto the page, so they cannot drift. Balance version — v4-blocks-mno-2026-08-03.

Economy

GAMMA1.09
PROD_EXP0.9
ENERGY_EXP1.15
UPKEEP_EXP1.25
UPKEEP_COEF4
PROD_BASEmetal_mine: 480 · crystal_mine: 280 · deut_synth: 240
PROD_FLOORmetal: 40 · crystal: 20 · deut: 0 · alloy: 0 · am: 0
COSTmetal_mine: metal: 600 · crystal: 150 · growth: 1.55 · crystal_mine: metal: 480 · crystal: 300 · growth: 1.58 · deut_synth: metal: 900 · crystal: 360 · growth: 1.56 · solar: metal: 600 · crystal: 300 · growth: 1.55 · fusion: metal: 450 · crystal: 225 · growth: 1.6 · depot: metal: 4500 · crystal: 900 · growth: 1.55 · lab: metal: 1200 · crystal: 600 · growth: 1.55 · refinery: metal: 900 · crystal: 450 · growth: 1.57 · collider: metal: 2400 · crystal: 1600 · deut: 400 · growth: 1.6 · shipyard: metal: 1500 · crystal: 700 · growth: 1.55 · def_turret: metal: 1500 · crystal: 400 · alloy: 100 · growth: 1.05 · def_platform: metal: 9000 · crystal: 3500 · alloy: 1200 · growth: 1.05 · def_bastion: metal: 6000 · crystal: 5000 · alloy: 900 · growth: 1.05 · planet_shield: metal: 8000 · crystal: 6000 · growth: 1.5 · def_minefield: metal: 2500 · crystal: 1200 · deut: 300 · growth: 1.05 · counter_intel: metal: 3000 · crystal: 4000 · deut: 500 · growth: 1.5 · phalanx: metal: 20000 · crystal: 40000 · deut: 20000 · growth: 2 · missile_silo: metal: 12000 · crystal: 4000 · deut: 2000 · growth: 1.2 · lunar_base: metal: 20000 · crystal: 40000 · deut: 20000 · growth: 1.9 · jump_gate: metal: 200000 · crystal: 400000 · deut: 200000 · growth: 2 · terraformer: metal: 30000 · crystal: 60000 · deut: 20000 · growth: 1.9 · repair_dock: metal: 12000 · crystal: 5600 · deut: 1200 · growth: 1.5
ENERGY_DEMANDmetal_mine: 11 · crystal_mine: 13 · deut_synth: 21 · lab: 8 · refinery: 30 · collider: 40 · shipyard: 6 · planet_shield: 25 · counter_intel: 14 · phalanx: 20 · terraformer: 35 · repair_dock: 12 · jump_gate: 60
SOLAR_SUPPLY45
FUSION_SUPPLY52
FUSION_OPEX_DEUT3
REFINERYthroughput: 60 · inMetal: 4 · inCrystal: 2 · yieldPpm: 850000 · yieldCapPpm: 950000
COLLIDERthroughput: 12 · inDeut: 8 · yieldPpm: 800000
CAP0metal: 30000 · crystal: 18000 · deut: 18000 · alloy: 6000 · am: 800
CAP_GROWTH1.55
HARD_OVER_PPM150%
SOFT_OVER_NUM1
BROWNOUT_FLOOR_PPM35%
VAL_Wmetal: 1 · crystal: 2 · deut: 4 · alloy: 11 · am: 45
START_STOCKmetal: 8000 · crystal: 4000 · deut: 2000 · alloy: 0 · am: 0
SOLAR_SAT_ENERGY_MILLI30
TERRAFORMERfieldsPerLevel: 5

Building and research

MAX_LEVEL60
BUILD_THETA_PPM35%
BUILD_MIN_MS10 s
BUILD_MAX_MS3 d 0 h
BUILD_REF_INCOME_MICRO1500
SHIPYARD_SPEED_PER_LEVEL_PPM35%
STARTUP_RAMP_LEVELS12
STARTUP_RAMP_PPM3%, 3.19%, 4.10%, 6.03%, 9.22%, 13.87%, 20.15%, 28.21%, 38.20%, 50.25%, 64.49%, 81.04%
STARTUP_RAMP_ENERGY_PPM3%, 3.16%, 3.90%, 5.48%, 8.09%, 11.90%, 17.04%, 23.64%, 31.82%, 41.68%, 53.34%, 66.88%, 82.41%
STARTUP_RAMP_KINDSmetal_mine, crystal_mine, deut_synth, solar, fusion, lab, refinery, collider, shipyard
QUEUE_SLOTS_BASE2
QUEUE_SLOTS_MAX3
RESEARCH_SLOTS1
THROTTLE_KINDSmetal_mine, crystal_mine, deut_synth, solar, fusion, refinery, collider
THROTTLE_STEP10
TECHmetallurgy: metal: 1000 · crystal: 300 · deut: 100 · growth: 1.5 · lab: 1 · effectPpm: 12000 · crystallography: metal: 800 · crystal: 500 · deut: 100 · growth: 1.5 · lab: 2 · effectPpm: 12000 · hydro_synthesis: metal: 900 · crystal: 600 · deut: 200 · growth: 1.5 · lab: 3 · effectPpm: 12000 · energy_grid: metal: 0 · crystal: 800 · deut: 400 · growth: 1.5 · lab: 1 · effectPpm: 20000 · refining: metal: 600 · crystal: 600 · deut: 400 · alloy: 50 · growth: 1.5 · lab: 4 · effectPpm: 10000 · gravitonics: metal: 4000 · crystal: 4000 · deut: 2000 · growth: 1.6 · lab: 8 · maxLevel: 1 · astro_engineering: metal: 6000 · crystal: 4000 · deut: 1500 · growth: 1.75 · lab: 6 · weapons: metal: 800 · crystal: 200 · deut: 0 · growth: 2 · lab: 4 · effectPpm: 30000 · shielding: metal: 200 · crystal: 600 · deut: 0 · growth: 2 · lab: 6 · effectPpm: 25000 · armour: metal: 1000 · crystal: 0 · deut: 0 · growth: 2 · lab: 2 · effectPpm: 30000 · combustion: metal: 400 · crystal: 0 · deut: 600 · growth: 2 · lab: 1 · effectPpm: 100000 · impulse: metal: 2000 · crystal: 4000 · deut: 600 · growth: 2 · lab: 2 · effectPpm: 150000 · hyperdrive: metal: 10000 · crystal: 20000 · deut: 6000 · growth: 2 · lab: 7 · effectPpm: 200000 · computing: metal: 0 · crystal: 400 · deut: 600 · growth: 1.8 · lab: 2 · recon: metal: 0 · crystal: 800 · deut: 400 · growth: 1.7 · lab: 3
TECH_REQUIRES_BUILDINGrefining: refinery
TECH_REQUIRES_TECHhyperdrive: gravitonics

Combat

COMBATmaxRounds: 6 · minPenetrationPpm: 100000 · debrisPpm: 300000 · debrisWinnerPpm: 700000 · debrisLoserPpm: 300000 · crewSalvagePpm: 100000 · lootPpm: 500000 · bunkerBasePpm: 200000 · repeatDecayPpm: 500000 · windowLootCapPpm: 150000 · windowLootMs: 43200000 · profitableSuperiorityPpm: 1300000 · defenseRepairPpm: 700000 · dockRepairPerLevelPpm: 60000 · dockRepairCapPpm: 500000 · planetShieldPerLevelPpm: 30000 · planetShieldCapPpm: 450000 · attackRangeFactor: 5 · outOfRangeLootPpm: 200000
COUNTERSinterceptor: bomber · bomber: battleship · battleship: carrier · carrier: support · support: interceptor
COUNTER_BONUS_PPM160%
COUNTER_MALUS_PPM65%
COUNTER_NEUTRAL_PPM100%
DOCTRINE_MODSengagement: close: dealtPpm: 1200000 · takenPpm: 1200000 · standoff: dealtPpm: 850000 · takenPpm: 850000 · formation: line: dealtPpm: 1000000 · shieldPpm: 1000000 · wedge: dealtPpm: 1200000 · shieldPpm: 400000 · screen: dealtPpm: 850000 · shieldPpm: 1450000
DEFAULT_DOCTRINEpriority: counters · engagement: close · formation: line · retreatAtPpm: 300000
MINEFIELDdamagePerLevel: 9000 · consumedPpm: 1000000
DEFENSE_PROTOCOL_LEAD_MS10 min 0 s
MISSILEmissile_ip: metal: 12500 · crystal: 2500 · deut: 10000 · slots: 2 · missile_abm: metal: 8000 · crystal: 2000 · deut: 5000 · slots: 1
MISSILE_DAMAGE_RATIO_PPM150%
SILO_SLOTS_PER_LEVEL10
ESPIONAGEbasePpm: 250000 · perProbeLog2Ppm: 130000 · counterIntelPerLevelPpm: 45000 · probeLossPerLevelPpm: 60000 · reconPerLevelPpm: 45000 · reconProbeSavePerLevelPpm: 60000 · maxRelErrorPpm: 600000 · reveal: resources: 200000 · fleet: 400000 · defense: 550000 · buildings: 700000 · techs: 850000 · freshnessHalfLifeMs: 21600000
DEFENSE_UNITdef_turret: turret · def_platform: platform · def_bastion: bastion
DEFENSE_KINDSdef_turret, def_platform, def_bastion
MOON_STRIKEbaseChancePpm: 500000 · sizePenaltyPpm: 700000 · maxChancePpm: 900000 · minFields: 30 · maxFields: 180

Fleet and flight

FLEET_SLOTSbase: 2 · perComputingLevel: 1 · max: 9
JUMP_GATEcooldownMs: 3600000 · minLevel: 1
SHIPcargo: metal: 2000 · crystal: 500 · alloy: 500 · hold: 5000 · speed: 7500 · fuel: 10 · hull: 400 · shield: 0 · recycler: metal: 8000 · crystal: 2000 · alloy: 600 · hold: 8000 · speed: 3500 · fuel: 60 · hull: 900 · shield: 0 · freighter: metal: 6000 · crystal: 6000 · alloy: 0 · hold: 25000 · speed: 5000 · fuel: 50 · hull: 1100 · shield: 0 · solar_sat: metal: 0 · crystal: 2000 · alloy: 0 · hold: 0 · speed: 0 · fuel: 0 · hull: 200 · shield: 0 · breaker: metal: 300000 · crystal: 150000 · alloy: 30000 · hold: 0 · speed: 2000 · fuel: 4000 · role: battleship · attack: 400 · shield: 200000 · hull: 12000 · colonizer: metal: 10000 · crystal: 6000 · alloy: 1000 · hold: 0 · speed: 2500 · fuel: 500 · consumable: true · hull: 800 · shield: 0 · probe: metal: 600 · crystal: 400 · alloy: 0 · hold: 0 · speed: 20000 · fuel: 3 · hull: 100 · shield: 0 · interceptor: metal: 3000 · crystal: 1000 · alloy: 200 · hold: 50 · speed: 12500 · fuel: 20 · role: interceptor · attack: 50 · shield: 50000 · hull: 400 · bomber: metal: 6000 · crystal: 2500 · alloy: 800 · hold: 100 · speed: 5000 · fuel: 55 · role: bomber · attack: 120 · shield: 120000 · hull: 900 · battleship: metal: 12000 · crystal: 5000 · alloy: 2000 · hold: 250 · speed: 9000 · fuel: 90 · role: battleship · attack: 220 · shield: 220000 · hull: 1800 · carrier: metal: 20000 · crystal: 9000 · alloy: 4000 · hold: 800 · speed: 6500 · fuel: 160 · role: carrier · attack: 300 · shield: 300000 · hull: 3200 · support: metal: 8000 · crystal: 6000 · alloy: 1500 · hold: 150 · speed: 10000 · fuel: 70 · role: support · attack: 90 · shield: 420000 · hull: 1100 · turret: metal: 1500 · crystal: 400 · alloy: 100 · hold: 0 · speed: 0 · fuel: 0 · role: interceptor · attack: 60 · shield: 80000 · hull: 500 · platform: metal: 9000 · crystal: 3500 · alloy: 1200 · hold: 0 · speed: 0 · fuel: 0 · role: battleship · attack: 240 · shield: 250000 · hull: 2400 · bastion: metal: 6000 · crystal: 5000 · alloy: 900 · hold: 0 · speed: 0 · fuel: 0 · role: support · attack: 100 · shield: 500000 · hull: 1600
SHIP_DRIVEcargo: combustion · freighter: combustion · solar_sat: — · recycler: combustion · probe: combustion · interceptor: combustion · colonizer: impulse · bomber: impulse · support: impulse · battleship: hyperdrive · breaker: hyperdrive · carrier: hyperdrive · turret: — · platform: — · bastion: —
IMMOBILE_SHIPSturret, platform, bastion, solar_sat
DISTANCEperGalaxy: 20000 · systemBase: 2700 · perSystem: 95 · slotBase: 1000 · perSlot: 5 · sameSlot: 5
FLIGHT_BASE_MS10 s
FLIGHT_K35000000
FUEL_DISCOUNT_PER_LEVEL_PPM1.50%
FUEL_DISCOUNT_CAP_PPM30%
EXPEDITIONslotOffset: 1 · holdMs: 3600000 · delayFactor: 2 · findableShips: cargo, probe · outcomes: kind: nothing · ppm: 348000 · gainPpm: 0, kind: resources_small · ppm: 300000 · gainPpm: 50000, kind: resources_large · ppm: 120000 · gainPpm: 150000, kind: ships · ppm: 120000 · gainPpm: 80000, kind: delay · ppm: 80000 · gainPpm: 0, kind: lost · ppm: 30000 · gainPpm: 0, kind: artefact · ppm: 2000 · gainPpm: 0

World

BALANCE_VERv4-blocks-mno-2026-08-03
BUILDING_KINDSmetal_mine, crystal_mine, deut_synth, solar, fusion, depot, lab, refinery, collider, shipyard, def_turret, def_platform, def_bastion, planet_shield, def_minefield, counter_intel, phalanx, missile_silo, lunar_base, jump_gate, terraformer, repair_dock
FIELD_KINDSmetal_mine, crystal_mine, deut_synth, solar, fusion, depot, lab, refinery, collider, shipyard, planet_shield, counter_intel, phalanx, missile_silo, lunar_base, jump_gate, terraformer, repair_dock
UNIT_KINDSdef_turret, def_platform, def_bastion, def_minefield
RESOURCE_KINDSmetal, crystal, deut, alloy, am
TECH_KINDSmetallurgy, crystallography, hydro_synthesis, energy_grid, refining, gravitonics, astro_engineering, weapons, shielding, armour, combustion, impulse, hyperdrive, computing, recon
MISSILE_KINDSmissile_ip, missile_abm
COMBAT_ROLESinterceptor, bomber, battleship, carrier, support
PLANET_FIELDSbase: 96 · perSlot: 7 · jitter: 13
PLANET_TEMPbase: 88 · perSlot: -8 · jitter: 21
DEUT_TEMPrefTemp: 32 · refPpm: 1050000 · perDegreePpm: 7350 · minPpm: 800000 · maxPpm: 1300000
VISUAL_TIERS0, 1, 2, 3, 4, 6, 8, 10, 12, 15, 18, 21, 24, 27, 30, 34, 38, 42, 46, 50, 55, 60
MOONrefDebrisMicro: 1000000000 · maxChancePpm: 200000 · fields: 30 · fieldsPerBase: 15 · buildings: lunar_base, jump_gate, depot, shipyard, def_turret, def_platform, def_bastion, planet_shield, phalanx, repair_dock
ADMIN_PER_COLONY_PPM7%
CODEXfrontierShare: 0.6 · exponent: 3 · floorPpm: 60000 · capPpm: 350000 · deficitCapPpm: 160000 · deficitPointsShare: 0.75 · deficitMaxAgeDays: 45 · eligible: maxInactiveDays: 14 · minAgeDays: 14 · minPointsShareOfMedian: 0.2 · minCohort: 50 · recomputeEveryHours: 24
MICRO1000000
MS_PER_H3600000

Player and protection

VACATIONdelayMs: 3600000 · minMs: 172800000 · leaveDelayMs: 3600000
NEWBIEdays: 14 · pointsCap: 50000
BASHINGmaxAttacksPerTarget: 3 · windowMs: 86400000 · honourPerWeakAttack: -5 · honourPerDefence: 3
AUCTIONminStep: 1 · softCloseMs: 300000 · defaultDurationMs: 86400000