Весь баланс игры целиком: константы, таблицы по уровням и летопись правок. Скрывать здесь нечего — за деньги у нас не продаётся ни одного преимущества.
Значения берутся из самого баланса, а не переписаны на страницу: разойтись с игрой они не могут. Версия баланса — v14-repair-dock-ladder-2026-08-12.
Экономика
GAMMA | 1.09 |
|---|---|
PROD_EXP | 0.9 |
ENERGY_EXP | 1.15 |
PROD_BASE | metal_mine: 480 · crystal_mine: 280 · deut_synth: 240 |
PROD_FLOOR | metal: 40 · crystal: 20 · deut: 0 · alloy: 0 · am: 0 |
COST | metal_mine: metal: 600 · crystal: 150 · growth: 1.55 · crystal_mine: metal: 480 · crystal: 300 · growth: 1.58 · deut_synth: metal: 900 · crystal: 360 · growth: 1.56 · solar: metal: 600 · crystal: 300 · growth: 1.55 · fusion: metal: 450 · crystal: 225 · growth: 1.6 · depot: metal: 4500 · crystal: 900 · growth: 1.55 · lab: metal: 1800 · crystal: 900 · growth: 1.85 · refinery: metal: 900 · crystal: 450 · growth: 1.57 · collider: metal: 2400 · crystal: 1600 · deut: 400 · growth: 1.6 · shipyard: metal: 1500 · crystal: 700 · growth: 1.55 · def_turret: metal: 3000 · crystal: 0 · growth: 1 · def_platform: metal: 12000 · crystal: 4000 · alloy: 500 · growth: 1 · def_bastion: metal: 8000 · crystal: 6500 · alloy: 1000 · growth: 1 · def_plasma: metal: 16000 · crystal: 8000 · alloy: 1900 · am: 150 · growth: 1 · def_kinetic: metal: 13000 · crystal: 5000 · alloy: 1300 · am: 100 · growth: 1 · planet_shield: metal: 200000 · crystal: 100000 · deut: 20000 · growth: 1.5 · def_minefield: metal: 50000 · crystal: 25000 · deut: 10000 · growth: 1 · phalanx: metal: 20000 · crystal: 40000 · deut: 20000 · growth: 2 · lunar_base: metal: 20000 · crystal: 40000 · deut: 20000 · growth: 1.9 · jump_gate: metal: 200000 · crystal: 400000 · deut: 200000 · growth: 2 · terraformer: metal: 30000 · crystal: 60000 · deut: 20000 · growth: 1.9 · repair_dock: metal: 18000 · crystal: 8400 · deut: 1800 · growth: 1.5 · armory: metal: 500000 · crystal: 200000 · deut: 100000 · alloy: 50000 · am: 25000 · growth: 1.5 |
ENERGY_DEMAND | metal_mine: 11 · crystal_mine: 13 · deut_synth: 21 · lab: 8 · refinery: 30 · collider: 40 · shipyard: 6 · planet_shield: 25 · phalanx: 20 · terraformer: 35 · repair_dock: 12 · jump_gate: 60 · armory: 10 |
SOLAR_SUPPLY | 45 |
FUSION_SUPPLY | 52 |
FUSION_OPEX_DEUT | 3 |
REFINERY | throughput: 60 · inMetal: 4 · inCrystal: 2 · yieldPpm: 850000 · yieldCapPpm: 950000 |
COLLIDER | throughput: 12 · inDeut: 8 · yieldPpm: 800000 · yieldCapPpm: 950000 |
CAP0 | metal: 42000 · crystal: 18000 · deut: 18000 · alloy: 6000 · am: 800 |
CAP_GROWTH | 1.55 |
HARD_OVER_PPM | 150% |
SOFT_OVER_NUM | 1 |
BROWNOUT_FLOOR_PPM | 35% |
VAL_W | metal: 1 · crystal: 2 · deut: 4 · alloy: 11 · am: 45 |
START_STOCK | metal: 3760 · crystal: 650 · deut: 200 · alloy: 0 · am: 0 |
SOLAR_SAT_ENERGY_MILLI | 30 |
TERRAFORMER | fieldsPerLevel: 5 |
Стройка и исследования
MAX_LEVEL | 60 |
|---|---|
BUILD_TIME_W | metal: 1 · crystal: 2 · deut: 4 · alloy: 8 · am: 16 |
BUILD_MS_PER_POINT | 1 мин 24 с |
BUILD_THETA_PPM | 35% |
BUILD_MIN_MS | 10 с |
SCHEDULE_HORIZON_MS | 10 г 0 мес |
BUILD_REF_INCOME_MICRO | 1500 |
DEFENCE_BUILD_SPEED_PPM | 17.85% |
SHIPYARD_SPEED_PER_LEVEL_PPM | 35% |
RESEARCH_SPEED_PER_LEVEL_PPM | 5% |
STARTUP_RAMP_LEVELS | 12 |
STARTUP_RAMP_PPM | 3%, 3.19%, 4.10%, 6.03%, 9.22%, 13.87%, 20.15%, 28.21%, 38.20%, 50.25%, 64.49%, 81.04% |
STARTUP_RAMP_ENERGY_PPM | 3%, 3.16%, 3.90%, 5.48%, 8.09%, 11.90%, 17.04%, 23.64%, 31.82%, 41.68%, 53.34%, 66.88%, 82.41% |
STARTUP_RAMP_KINDS | depot, metal_mine, crystal_mine, deut_synth, solar, fusion, lab, refinery, collider, shipyard |
QUEUE_SLOTS_BASE | 2 |
QUEUE_SLOTS_MAX | 3 |
RESEARCH_SLOTS | 1 |
TECH | metallurgy: metal: 1000 · crystal: 300 · deut: 100 · growth: 1.5 · lab: 1 · effectPpm: 12000 · crystallography: metal: 800 · crystal: 500 · deut: 100 · growth: 1.5 · lab: 2 · effectPpm: 12000 · hydro_synthesis: metal: 900 · crystal: 600 · deut: 200 · growth: 1.5 · lab: 3 · effectPpm: 12000 · energy_grid: metal: 0 · crystal: 800 · deut: 400 · growth: 1.5 · lab: 1 · effectPpm: 20000 · refining: metal: 600 · crystal: 600 · deut: 400 · alloy: 50 · growth: 1.5 · lab: 4 · effectPpm: 10000 · containment: metal: 10000 · crystal: 7500 · deut: 5000 · alloy: 500 · growth: 1.6 · lab: 6 · effectPpm: 10000 · fire_control: metal: 5000 · crystal: 4000 · deut: 1500 · alloy: 300 · growth: 1.65 · lab: 5 · effectPpm: 100000 · gravitonics: metal: 4000 · crystal: 4000 · deut: 2000 · growth: 1.4 · lab: 5 · effectPpm: 20000 · plasma: metal: 8000 · crystal: 6000 · deut: 3000 · alloy: 500 · growth: 1.55 · lab: 5 · effectPpm: 100000 · expedition: metal: 4000 · crystal: 6000 · deut: 2000 · growth: 1.6 · lab: 4 · effectPpm: 50000 · astro_engineering: metal: 9000 · crystal: 6000 · deut: 2250 · growth: 1.75 · lab: 6 · weapons: metal: 800 · crystal: 200 · deut: 0 · growth: 2 · lab: 4 · effectPpm: 30000 · shielding: metal: 200 · crystal: 500 · deut: 0 · growth: 2 · lab: 4 · effectPpm: 25000 · armour: metal: 1800 · crystal: 0 · deut: 0 · growth: 2 · lab: 3 · effectPpm: 30000 · combustion: metal: 400 · crystal: 0 · deut: 600 · growth: 2 · lab: 1 · effectPpm: 100000 · impulse: metal: 2000 · crystal: 4000 · deut: 600 · growth: 2 · lab: 2 · effectPpm: 150000 · hyperdrive: metal: 10000 · crystal: 20000 · deut: 6000 · growth: 2 · lab: 7 · effectPpm: 200000 · computing: metal: 0 · crystal: 400 · deut: 600 · growth: 1.8 · lab: 2 · recon: metal: 0 · crystal: 800 · deut: 400 · growth: 1.7 · lab: 3 |
TECH_BRANCH | metallurgy: economy · crystallography: economy · hydro_synthesis: economy · energy_grid: economy · refining: economy · containment: economy · combustion: science · impulse: science · hyperdrive: science · computing: science · recon: science · expedition: science · gravitonics: science · astro_engineering: science · weapons: war · shielding: war · armour: war · fire_control: war · plasma: war |
TECH_REQUIRES_BUILDING | refining: refinery · containment: collider |
TECH_REQUIRES_TECH | crystallography: kind: metallurgy · level: 2 · hydro_synthesis: kind: crystallography · level: 2, kind: energy_grid · level: 2 · refining: kind: metallurgy · level: 4, kind: crystallography · level: 4 · computing: kind: energy_grid · level: 2 · impulse: kind: combustion · level: 3 · recon: kind: computing · level: 2 · expedition: kind: impulse · level: 3, kind: recon · level: 2 · astro_engineering: kind: impulse · level: 4, kind: hydro_synthesis · level: 4 · gravitonics: kind: impulse · level: 5, kind: computing · level: 4 · hyperdrive: kind: gravitonics · level: 1, kind: impulse · level: 6 · armour: kind: metallurgy · level: 3 · weapons: kind: metallurgy · level: 4 · shielding: kind: energy_grid · level: 4, kind: crystallography · level: 4 · plasma: kind: weapons · level: 3, kind: energy_grid · level: 5 · fire_control: kind: weapons · level: 3, kind: computing · level: 3 · containment: kind: metallurgy · level: 7, kind: crystallography · level: 7, kind: hydro_synthesis · level: 7, kind: refining · level: 7 |
SHIP_REQUIRES | probe: shipyard: 1 · solar_sat: shipyard: 1 · cargo: shipyard: 1 · recycler: shipyard: 2 · techs: kind: impulse · level: 1 · freighter: shipyard: 3 · techs: kind: combustion · level: 3 · colonizer: shipyard: 4 · techs: kind: impulse · level: 1, kind: astro_engineering · level: 1 · interceptor: shipyard: 5 · techs: kind: combustion · level: 4, kind: weapons · level: 1 · bomber: shipyard: 6 · techs: kind: impulse · level: 2, kind: weapons · level: 3 · battleship: shipyard: 7 · techs: kind: impulse · level: 6, kind: armour · level: 5 · carrier: shipyard: 8 · techs: kind: hyperdrive · level: 1, kind: shielding · level: 5 · support: shipyard: 10 · lab: 9 · techs: kind: hyperdrive · level: 4, kind: shielding · level: 7, kind: containment · level: 2 · breaker: shipyard: 11 · lab: 11 · techs: kind: hyperdrive · level: 6, kind: gravitonics · level: 5, kind: containment · level: 4 |
Бой
COMBAT | maxRounds: 6 · minPenetrationPpm: 100000 · debrisPpm: 300000 · debrisWinnerPpm: 700000 · debrisLoserPpm: 300000 · crewSalvagePpm: 100000 · lootPpm: 500000 · bunkerBasePpm: 200000 · repeatDecayPpm: 500000 · windowLootCapPpm: 150000 · windowLootMs: 43200000 · profitableSuperiorityPpm: 1300000 · defenseRepairPpm: 700000 · dockRepairFirstPerLevelPpm: 25000 · dockRepairLatePerLevelPpm: 12500 · dockRepairBreakLevel: 10 · dockRepairMaxLevel: 30 · dockRepairCapPpm: 500000 · planetShieldBasePpm: 250000 · planetShieldPerShieldingPpm: 20000 · planetShieldBaseCapPpm: 500000 · planetShieldSoftCapHull: 100000 · attackRangeFactor: 5 · outOfRangeLootPpm: 200000 |
|---|---|
COUNTERS | interceptor: bomber · bomber: battleship · battleship: carrier · carrier: support · support: interceptor |
COUNTER_BONUS_PPM | 160% |
COUNTER_MALUS_PPM | 65% |
COUNTER_NEUTRAL_PPM | 100% |
SIEGE_BONUS_PPM | 200% |
MINEFIELD | damagePerLevel: 9000 · consumedPpm: 1000000 |
DEFENSE_PROTOCOL_LEAD_MS | 10 мин 0 с |
ESPIONAGE | basePpm: 250000 · perProbeLog2Ppm: 130000 · shieldPerLevelPpm: 45000 · probeLossPerLevelPpm: 60000 · incoming: missionAtLevel: 1 · sizeAtLevel: 2 · classesAtLevel: 4 · exactAtLevel: 6 · maxRelErrorPpm: 600000 · reveal: resources: 200000 · fleet: 400000 · defense: 550000 · buildings: 700000 · techs: 850000 · freshnessHalfLifeMs: 21600000 |
DEFENSE_UNIT | def_turret: turret · def_platform: platform · def_bastion: bastion · def_plasma: plasma · def_kinetic: kinetic |
DEFENSE_KINDS | def_turret, def_platform, def_bastion, def_plasma, def_kinetic |
FIRE_CONTROL_UNITS | platform, bastion, kinetic |
MOON_STRIKE | baseChancePpm: 500000 · sizePenaltyPpm: 700000 · maxChancePpm: 900000 · minFields: 30 · maxFields: 180 |
Флот и полёты
FLEET_SLOTS | base: 2 · perComputingLevel: 1 · max: 9 |
|---|---|
JUMP_GATE | cooldownMs: 3600000 · minLevel: 1 |
RECALL_LOCK_MS | 1 мин 0 с |
SHIP | cargo: metal: 2000 · crystal: 500 · alloy: 0 · hold: 5000 · speed: 7500 · fuel: 10 · hull: 420 · shield: 0 · recycler: metal: 8000 · crystal: 2000 · alloy: 600 · hold: 8000 · speed: 3500 · fuel: 60 · hull: 945 · shield: 0 · freighter: metal: 6000 · crystal: 6000 · alloy: 0 · hold: 25000 · speed: 5000 · fuel: 50 · hull: 1155 · shield: 0 · solar_sat: metal: 0 · crystal: 2000 · alloy: 0 · hold: 0 · speed: 0 · fuel: 0 · hull: 210 · shield: 0 · breaker: metal: 300000 · crystal: 150000 · alloy: 30000 · am: 2000 · hold: 0 · speed: 2000 · fuel: 4000 · role: battleship · attack: 1320 · shield: 500000 · hull: 37800 · colonizer: metal: 10000 · crystal: 6000 · alloy: 1000 · hold: 0 · speed: 2500 · fuel: 500 · consumable: true · hull: 840 · shield: 0 · probe: metal: 600 · crystal: 400 · alloy: 0 · hold: 0 · speed: 60000 · fuel: 3 · hull: 105 · shield: 0 · interceptor: metal: 3000 · crystal: 1000 · alloy: 200 · hold: 50 · speed: 12500 · fuel: 20 · role: interceptor · attack: 55 · shield: 50000 · hull: 420 · bomber: metal: 6000 · crystal: 2500 · alloy: 800 · hold: 100 · speed: 5000 · fuel: 55 · role: bomber · attack: 132 · shield: 120000 · hull: 945 · battleship: metal: 12000 · crystal: 5000 · alloy: 2000 · hold: 250 · speed: 9000 · fuel: 90 · role: battleship · attack: 242 · shield: 220000 · hull: 1890 · carrier: metal: 20000 · crystal: 9000 · alloy: 4000 · hold: 800 · speed: 6500 · fuel: 160 · role: carrier · attack: 330 · shield: 300000 · hull: 3360 · support: metal: 20000 · crystal: 15000 · alloy: 3750 · am: 250 · hold: 150 · speed: 10000 · fuel: 70 · role: support · attack: 500 · shield: 600000 · hull: 3500 · turret: metal: 800 · crystal: 200 · alloy: 0 · hold: 0 · speed: 0 · fuel: 0 · role: interceptor · attack: 30 · shield: 80000 · hull: 280 · plasma: metal: 14000 · crystal: 7000 · alloy: 1800 · hold: 0 · speed: 0 · fuel: 0 · role: bomber · attack: 450 · shield: 320000 · hull: 3000 · platform: metal: 9000 · crystal: 3500 · alloy: 1200 · hold: 0 · speed: 0 · fuel: 0 · role: battleship · attack: 240 · shield: 250000 · hull: 2400 · bastion: metal: 6000 · crystal: 5000 · alloy: 900 · hold: 0 · speed: 0 · fuel: 0 · role: support · attack: 100 · shield: 500000 · hull: 1600 · kinetic: metal: 11000 · crystal: 4000 · alloy: 1200 · hold: 0 · speed: 0 · fuel: 0 · role: carrier · attack: 330 · shield: 140000 · hull: 2800 |
SHIP_DRIVE | cargo: combustion · freighter: combustion · solar_sat: — · recycler: combustion · probe: combustion · interceptor: combustion · colonizer: impulse · bomber: impulse · support: impulse · battleship: hyperdrive · breaker: hyperdrive · carrier: hyperdrive · turret: — · platform: — · bastion: — · plasma: — · kinetic: — |
IMMOBILE_SHIPS | turret, platform, bastion, plasma, solar_sat |
DISTANCE | perGalaxy: 20000 · systemBase: 2700 · perSystem: 95 · slotBase: 1000 · perSlot: 5 · sameSlot: 5 |
FLIGHT_BASE_MS | 10 с |
FLIGHT_K | 35000000 |
FUEL_DISCOUNT_PER_LEVEL_PPM | 1.50% |
FUEL_DISCOUNT_CAP_PPM | 30% |
EXPEDITION | slotOffset: 1 · perDayAtLevel: 1, 4, 7, 10 · maxPerDay: 4 · holdMs: 3600000 · delayFactor: 2 · findableShips: cargo, probe · lostPpm: 30000 · lostFloorPpm: 10000 · lossCutEveryLevels: 3 · lossCutPpm: 4000 · gainPerLevelPpm: 50000 · foePointsDiv: 6 · foeMinValue: 3000 · monsterMulPpm: 1800000 · salvagePpm: 350000 · gemsBase: 12 · gemsSpread: 24 · coinsBase: 250 · coinsSpread: 500 · outcomes: kind: nothing · ppm: 236000 · gainPpm: 0, kind: resources_small · ppm: 280000 · gainPpm: 50000, kind: resources_large · ppm: 110000 · gainPpm: 150000, kind: ships · ppm: 110000 · gainPpm: 80000, kind: delay · ppm: 70000 · gainPpm: 0, kind: lost · ppm: 30000 · gainPpm: 0, kind: pirates · ppm: 90000 · gainPpm: 0, kind: monster · ppm: 30000 · gainPpm: 0, kind: gems · ppm: 10000 · gainPpm: 0, kind: coins · ppm: 32000 · gainPpm: 0, kind: artefact · ppm: 2000 · gainPpm: 0 |
Мир
BALANCE_VER | v14-repair-dock-ladder-2026-08-12 |
|---|---|
BUILDING_KINDS | metal_mine, crystal_mine, deut_synth, solar, fusion, depot, lab, refinery, collider, shipyard, def_turret, def_platform, def_bastion, def_plasma, def_kinetic, planet_shield, def_minefield, phalanx, lunar_base, jump_gate, terraformer, repair_dock, armory |
FIELD_KINDS | metal_mine, crystal_mine, deut_synth, solar, fusion, depot, lab, refinery, collider, shipyard, planet_shield, phalanx, lunar_base, jump_gate, terraformer, repair_dock, armory |
UNIT_KINDS | def_turret, def_platform, def_bastion, def_plasma, def_kinetic, def_minefield |
RESOURCE_KINDS | metal, crystal, deut, alloy, am |
TECH_KINDS | metallurgy, crystallography, hydro_synthesis, energy_grid, refining, containment, fire_control, gravitonics, astro_engineering, weapons, shielding, armour, combustion, impulse, hyperdrive, computing, recon, plasma, expedition |
COMBAT_ROLES | interceptor, bomber, battleship, carrier, support |
PLANET_FIELDS | base: 100 · peak: 8 · amp: 84 · span: 7 · jitter: 13 |
PLANET_TEMP | base: 88 · perSlot: -8 · jitter: 21 |
DEUT_TEMP | refTemp: 32 · refPpm: 1050000 · perDegreePpm: 7350 · minPpm: 800000 · maxPpm: 1300000 |
PLANET_ORE | near: 1250000 · far: 850000 · slots: 15 · jitter: 30000 · minPpm: 820000 · maxPpm: 1280000 |
PLANET_SOLAR | near: 1300000 · perSlot: 40000 · jitter: 30000 |
SYSTEM_SLOTS | 15 |
VISUAL_TIERS | 0, 1, 2, 3, 4, 6, 8, 10, 12, 15, 18, 21, 24, 27, 30, 34, 38, 42, 46, 50, 55, 60 |
HOMEWORLD_ONLY_BUILDINGS | armory |
MOON | refDebrisMicro: 1000000000 · maxChancePpm: 200000 · fields: 30 · fieldsPerBase: 15 · buildings: lunar_base, jump_gate, depot, shipyard, def_turret, def_platform, def_bastion, def_plasma, planet_shield, phalanx, repair_dock |
CODEX | frontierShare: 0.6 · exponent: 3 · floorPpm: 60000 · capPpm: 350000 · deficitCapPpm: 160000 · deficitPointsShare: 0.75 · deficitMaxAgeDays: 45 · eligible: maxInactiveDays: 14 · minAgeDays: 14 · minPointsShareOfMedian: 0.2 · minCohort: 50 · recomputeEveryHours: 24 |
MICRO | 1000000 |
MS_PER_H | 3600000 |
Игрок и защита
VACATION | delayMs: 3600000 · minMs: 172800000 · leaveDelayMs: 3600000 |
|---|---|
COMMANDER | maxLevel: 60 · pointsPerLevel: 3 · xpPerKiloValue: 5 · xpQuad: 120 |
NEWBIE | days: 14 · pointsCap: 500 · commanderLevelCap: 15 |
BASHING | maxAttacksPerTarget: 3 · windowMs: 86400000 · honourPerWeakAttack: -5 · honourPerDefence: 3 |
AUCTION | minStep: 1 · softCloseMs: 300000 · defaultDurationMs: 86400000 |
Командир, экипировка, наземный бой, крафт и платное
COMMANDER | maxLevel: 60 · pointsPerLevel: 3 · xpPerKiloValue: 5 · xpQuad: 120 |
|---|---|
QUALITY | minPpm: 70% · maxPpm: 100% |
DURABILITY_MAX | 100 |
ITEM_BASES | id: rifle_mk1 · slot: weapon · requires: commanderLevel: 5 · tech: weapons · techLevel: 1 · armoryLevel: 1 · cost: metal: 4000 · crystal: 2000 · deut: 500 · stats: dmgMin: 18 · dmgMax: 27 · str: 3, id: plate_mk1 · slot: armor · requires: commanderLevel: 5 · tech: armour · techLevel: 1 · armoryLevel: 1 · cost: metal: 4500 · crystal: 1800 · deut: 400 · stats: armor: 22 · end: 3, id: helm_mk1 · slot: helmet · requires: commanderLevel: 3 · tech: armour · techLevel: 1 · armoryLevel: 1 · cost: metal: 1800 · crystal: 900 · deut: 100 · stats: armor: 9 · crit: -2, id: shield_mk1 · slot: offhand · requires: commanderLevel: 4 · tech: shielding · techLevel: 1 · armoryLevel: 1 · cost: metal: 2200 · crystal: 1600 · deut: 200 · stats: block: 11 · armor: 4, id: gloves_mk1 · slot: gloves · requires: commanderLevel: 3 · tech: weapons · techLevel: 1 · armoryLevel: 1 · cost: metal: 1200 · crystal: 700 · deut: 50 · stats: agi: 4 · crit: 3, id: belt_mk1 · slot: belt · requires: commanderLevel: 2 · tech: metallurgy · techLevel: 2 · armoryLevel: 1 · cost: metal: 900 · crystal: 400 · deut: 0 · stats: end: 3 · str: 1, id: boots_mk1 · slot: boots · requires: commanderLevel: 2 · tech: impulse · techLevel: 1 · armoryLevel: 1 · cost: metal: 1100 · crystal: 600 · deut: 100 · stats: dodge: 7 · agi: 2, id: ring_mk1 · slot: ring · requires: commanderLevel: 6 · tech: crystallography · techLevel: 2 · armoryLevel: 1 · cost: metal: 1600 · crystal: 1600 · deut: 0 · stats: crit: 4 · int: 2, id: amulet_mk1 · slot: amulet · requires: commanderLevel: 8 · tech: hydro_synthesis · techLevel: 2 · armoryLevel: 2 · cost: metal: 2600 · crystal: 2600 · deut: 600 · stats: int: 5 · end: 2, id: implant_mk1 · slot: implant · requires: commanderLevel: 20 · tech: computing · techLevel: 8 · armoryLevel: 8 · cost: metal: 24000 · crystal: 16000 · deut: 4000 · components: field_optics: 2 · stats: int: 8 · crit: 5 · dodge: 3, id: rifle_mk2 · slot: weapon · requires: commanderLevel: 18 · tech: weapons · techLevel: 6 · armoryLevel: 6 · cost: metal: 18000 · crystal: 7500 · deut: 1200 · components: plasma_core: 3 · stats: dmgMin: 34 · dmgMax: 52 · str: 6 · crit: 3, id: plate_mk2 · slot: armor · requires: commanderLevel: 18 · tech: armour · techLevel: 6 · armoryLevel: 6 · cost: metal: 20000 · crystal: 8000 · deut: 1000 · components: drone_servo: 4 · stats: armor: 44 · end: 6 · dodge: -2, id: rifle_mk3 · slot: weapon · requires: commanderLevel: 30 · tech: weapons · techLevel: 12 · armoryLevel: 14 · cost: metal: 46000 · crystal: 21000 · deut: 6000 · components: alien_core: 2 · war_relic: 2 · stats: dmgMin: 58 · dmgMax: 86 · str: 10 · crit: 6 |
ZONE | head: hitPpm: 52% · dmgPpm: 195% · torso: hitPpm: 90% · dmgPpm: 108% · belt: hitPpm: 72% · dmgPpm: 115% · legs: hitPpm: 80% · dmgPpm: 100% |
ZONE_CRIPPLE | head: block · torso: — · belt: damage · legs: dodge |
CRIPPLE | perHitPpm: 7.50% · maxPpm: 30% |
GROUND | hpBase: 50 · hpPerEnd: 7 · accuracyPerAgi: 6000 · dodgePerAgi: 4000 · damagePerStr: 3 · critPerInt: 2500 · dodgeCapPpm: 450000 · critCapPpm: 500000 · critMultPpm: 1800000 · unarmedMin: 4 · unarmedMax: 8 · npcDamagePpm: 500000 |
GROUND_MAX_ROUNDS | 12 |
GROUND_TURN_MS | 25 с |
DUEL_AUTO_ROUND_MS | 3 с |
LANDING | drawLootPpm: 700000 · lostLootPpm: 500000 · squadPerHold: 0.002 · garrisonPerDefense: 1.5 · skirmishEdgeCapPpm: 350000 · trophyPpm: 120000 |
COMPONENTS | id: alien_core · source: expedition · weight: 1, id: plasma_core · source: expedition · weight: 3, id: drone_servo · source: drone_raid · weight: 4, id: field_optics · source: drone_raid · weight: 2, id: war_relic · source: landing · weight: 1 |
COMPONENT_DROP | expeditionPpm: 5.50% · droneRaidPpm: 4% · landingPpm: 9% |
CREDITS | perExpedition: 100 · perDroneRepel: 100 · perLanding: 500 · starting: 2000 · craftFeeBase: 150 · craftFeePerLevel: 40 · repairPerPoint: 3 · marketCommissionPpm: 60000 · maxListingPrice: 100000000 |
DURABILITY | perGroundBattle: 4 · perLanding: 7 · penaltyBelow: 50 · minEffectPpm: 600000 |
PAID_ITEMS | id: slot_queue · tier: convenience · price: 20 · effect: metric: queue.slots · value: 1 · unit: count · consumable: false, id: slot_fleet · tier: convenience · price: 30 · effect: metric: fleet.slots · value: 1 · unit: count · consumable: false, id: templates · tier: convenience · price: 15 · effect: metric: fleet.templates · value: 5 · unit: count · consumable: false, id: rush_build · tier: boost · price: 8 · effect: metric: build.rushHours · value: 6 · unit: hours · consumable: true, id: rush_research · tier: boost · price: 10 · effect: metric: research.rushHours · value: 8 · unit: hours · consumable: true, id: heal_commander · tier: boost · price: 6 · effect: metric: commander.healHours · value: 3 · unit: hours · consumable: true, id: crate_metal · tier: boost · price: 5 · effect: metric: res.metal · value: 50000 · unit: resource · consumable: true, id: crate_crystal · tier: boost · price: 7 · effect: metric: res.crystal · value: 25000 · unit: resource · consumable: true, id: crate_deut · tier: boost · price: 9 · effect: metric: res.deut · value: 10000 · unit: resource · consumable: true |
HARD_PACKS | id: recruit · priceCents: 199 · gems: 100 · coins: 200 · metal: 20000 · crystal: 8000, id: lieutenant · priceCents: 499 · gems: 280 · coins: 600 · metal: 60000 · crystal: 24000, id: captain · priceCents: 999 · gems: 600 · coins: 1400 · metal: 140000 · crystal: 56000, id: major · priceCents: 1999 · gems: 1300 · coins: 3000 · metal: 300000 · crystal: 120000, id: marshal · priceCents: 4999 · gems: 3500 · coins: 8000 · metal: 800000 · crystal: 320000 |
SOFT_PACKS | id: handful · gems: 20 · coins: 250, id: pouch · gems: 50 · coins: 700, id: bag · gems: 120 · coins: 1900, id: crate · gems: 300 · coins: 5200, id: chest · gems: 800 · coins: 15000 |
RUSH | perHourGems: 12 · minGems: 3 · capGems: 900 |
CARRY | cosmetic: fullAtDays: 0 · convenience: fullAtDays: 14 · boost: fullAtDays: 60 |
CARRY_PROGRESS_REF_POINTS | 250000 |
CAMPAIGN | sectors: 10 · nodesPerSector: 10 · basePower: 3 · growth: 1.054 · bossPower: 1.8 · triesPerDay: 3 · repeatCooldownHours: 6 · repeatShare: 0.5 · repeatDailyHoursCap: 2 · hoursPerSector: 0.4 · hoursMax: 4 · coinsPerSector: 5 · gemsPerSector: 25 · componentPpmBase: 30000 · componentPpmPerSector: 12000 · flightBaseMs: 240000 · flightPerSectorMs: 60000 · assaultDistance: 2600 · bossMinefieldLevelsPerSector: 3 · bossShieldPpmPerSector: 25000 |
CAMPAIGN_SECTORS | no: 1 · id: shards · art: sector-1 · archetype: interceptor: 0.8 · turret: 0.2 · bossTrait: none · componentTier: 1, no: 2 · id: hekate · art: sector-2 · archetype: interceptor: 0.65 · bomber: 0.35 · bossTrait: minefield · componentTier: 1, no: 3 · id: ark · art: sector-3 · archetype: bomber: 0.5 · battleship: 0.3 · bastion: 0.2 · bossTrait: shield · componentTier: 1, no: 4 · id: forge · art: sector-4 · archetype: turret: 0.25 · platform: 0.35 · bastion: 0.25 · plasma: 0.15 · bossTrait: shield · componentTier: 2, no: 5 · id: mnemos · art: sector-5 · archetype: battleship: 0.4 · bomber: 0.25 · support: 0.2 · interceptor: 0.15 · bossTrait: minefield · componentTier: 2, no: 6 · id: ong · art: sector-6 · archetype: bomber: 0.75 · interceptor: 0.25 · bossTrait: none · componentTier: 2, no: 7 · id: glass · art: sector-7 · archetype: battleship: 0.6 · bastion: 0.25 · plasma: 0.15 · bossTrait: shield · componentTier: 2, no: 8 · id: karib · art: sector-8 · archetype: carrier: 0.55 · battleship: 0.3 · kinetic: 0.15 · bossTrait: minefield · componentTier: 3, no: 9 · id: abyss · art: sector-9 · archetype: carrier: 0.35 · battleship: 0.25 · support: 0.2 · plasma: 0.1 · bomber: 0.1 · bossTrait: shield · componentTier: 3, no: 10 · id: silence · art: sector-10 · archetype: breaker: 0.35 · carrier: 0.3 · support: 0.2 · plasma: 0.15 · bossTrait: shield · componentTier: 3 |
RELICS | id: explorer_mark · sector: 1 · effect: kind: cosmetic · slot: frame, id: hekate_clock · sector: 2 · effect: kind: queueSlot · track: build, id: ark_brand · sector: 3 · effect: kind: cosmetic · slot: planet, id: ostvar_mold · sector: 4 · effect: kind: craftTime · ppm: 50000, id: mnemos_echo · sector: 5 · effect: kind: queueSlot · track: research, id: ong_swarm · sector: 6 · effect: kind: fleetSlot, id: limit_lens · sector: 7 · effect: kind: scanRange · ppm: 100000, id: karib_net · sector: 8 · effect: kind: yield · resource: metal · ppm: 20000, id: abyss_key · sector: 9 · effect: kind: yield · resource: crystal · ppm: 20000, id: the_heart · sector: 10 · effect: kind: cosmetic · slot: commander |